How To Create A Fighting Style

JEET KUNE DO

  1. How To Create A Fighting Style Pokemon
  2. How To Make Your Own Fighting Style
  3. How To Create A Fighting Style Name
  4. How To Create Your Own Fighting Style

How To Create A Fighting Style Pokemon

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again. You gain a +2 bonus to attack rolls you make with ranged weapons. While you are wearing armor, you gain a +1 bonus to. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat's fighting style with another one from the fighter class that you don't have.

Bruce Lee developed an expression of martial arts that was personal to him called Jeet Kune Do (translated: Way of the Intercepting Fist). The art has as its symbolic representation what we call Bruce Lee’s Core Symbol (see below) and uses as its main tenet: “Using no way as way; having no limitation as limitation.”

The term Jeet Kune Do was coined and put into use in 1967 by Bruce Lee in an attempt to put a name to his martial expression. Lee wrestled with putting a name to his art as he constantly veered away from any type of crystallization (and thereby limitation) of its essence, however, the simple need to refer to it in some concrete way won out and Jeet Kune Do was born.

The idea of intercepting is key to JKD, whether it be the interception of your opponent’s technique or his intent. The basic guiding principles are: Simplicity, Directness and Freedom (the form of no form).

The techniques and philosophies of JKD can be applied to real combat as well as challenging life situations. Jeet Kune Do consists of physical techniques and applied philosophies and requires the individual to train him or herself to their most cultivated state of being-ness so that when faced with a combat situation or a challenging personal situation, the tools needed are available in the moment and can be executed without thought. Jeet Kune Do celebrates the cultivation and honest self expression of the individual over any organized style.

“Research your own experience. Absorb what is useful. Reject what is useless. Add what is essentially your own. “ – Bruce Lee

RESOURCES ON JEET KUNE DO

Below is a list of resources, some free and some with a cost attached, relating to Jeet Kune Do. These materials are meant as a starting point and a guidepost for your personal liberation and Jeet Kune Do journey, so please do not treat them as a how-to guide. Jeet Kune Do is an ongoing personal evolution and cannot be captured in totality within a singular blog post or weekend “certification” seminar. The Bruce Lee Foundation doesn’t make, certify or typically recommend instructors. However we can, and would like to, offer this information as we feel it might be helpful to anyone seeking to find out more about JKD from the original source, Bruce Lee.

Podcast: “The Bruce Lee Podcast”hosted by Shannon Lee

Book:“The Tao of Jeet Kune Do” by Bruce Lee

Book:“Bruce Lee’s Fighting Methods” by Bruce Lee and M. Uyehara

Book:“Jeet Kune Do: Bruce Lee’s Commentaries on the Martial Way” by Bruce Lee

How To Create A Fighting Style

Book:“Bruce Lee: The Evolution of a Martial Artist” by Tommy Gong

List

BRUCE LEE’S CORE SYMBOL

Bruce Lee created this symbol as a representation of the culmination of his own self cultivation. This symbol is the final in a series of four that show this progression. The stages of cultivation are:

1.Partiality: The Running to Extremes

2. Fluidity: The Two Halves of One Whole

3. Emptiness: The Formless Form

How To Make Your Own Fighting Style

4. Jeet Kune Do

The final symbol that represents Jeet Kune Do and Bruce Lee’s approach to life is a full yin yang symbol surrounded by arrows. The arrows represent the constant interplay of the complements of yin and yang. Finally the Chinese phrase surrounding the symbol translates to: using no way as way; having no limitation as limitation.

“Always be yourself. Express yourself. Have faith in yourself.” – Bruce Lee

ONLINE MUSEUM EXHIBIT

Explore Bruce Lee’s martial journey and evolution further in the online exhibit “Bruce Lee: Martial Action”, below.

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Pokemon

Two Handed Fighting

  • Usage:Passive
  • Prerequisite: 15 Strength

Description

While fighting with a two-handed weapon you gain a +2 Combat Style bonus to Melee Power and +60% Strikethrough chance. While using a two-handed weapon (not including Bastard Sword or Dwarven Axe), your Ability Score bonus to damage improves by 0.25 (to 1.75x the Ability Score you use for damage).

  • For the purpose of this feat, you are considered to be two-handed fighting while using a two-handed melee weapon (not including Handwraps).
  • You are also considered to be two-handed fighting while wielding a Bastard Sword or Dwarven axe in your main hand and a Shield, Orb, Rune Arm, or Nothing in your off-hand.
  • You are not considered to be two-handed fighting while in Wild Shape.

Notes

  • The Single Weapon Fighting feat and Two Handed Fighting feat cannot be taken by the same character.
  • Artificers may select this feat as one of their artificer bonus feats.
  • Fighters may select this feat as one of their fighter bonus feats.
  • Monks may select this feat as one of their martial arts feats.
FeatRequirementsStrikethrough (Cumulative)Combat Style BonusOther Benefits

None

20%

1.5x ability modifier damage scaling with two handed weapons.
1.1x ability modifier damage scaling with dwarven axes and bastard swords.

0 BAB, 15 Strength

2

1.75x ability modifier damage scaling with two handed weapons.
1.1x ability modifier damage scaling with dwarven axes and bastard swords.

6 BAB, 17 Strength

4

2x ability modifier damage scaling with two handed weapons.
1.35x ability modifier damage scaling with dwarven axes and bastard swords.

11 BAB, 17 Strength

6

2.25x ability modifier damage scaling with two handed weapons.
1.6x ability modifier damage scaling with dwarven axes and bastard swords.

Level 26, 28, or 29 Epic Destiny Feat

10

Historical notes[edit]

  • As of Update 5 this feat worked with glancing blows caused by Bastard Swords and Dwarven Axes when wielded as a single weapon or weapon and shield combination.
  • As of Update 23 glancing blows worked while moving if a character has this feat.
  • Update 45 replaced Glancing blows mechanic with Strikethrough.

How To Create A Fighting Style Name

Fighting

How To Create Your Own Fighting Style

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